Music Hall

The Music Hall is one of the activities in the First Floor in JumpStart Adventures 3rd Grade: Mystery Mountain.

To open the door to the Music Hall, the user must discover the ever-changing password by unscrambling four words, which reveal the letters that need to be unscrambled to form the password itself. Bothoveen assists the player here. Once Botley & the user get inside the Music Hall, Polly demands to hear a particular piece of music. However, it turns out that Polly has somehow mixed up the chips and the user must put them in order so the musical piece will play correctly. The instruments include a piano, a cello, a guitar, a French horn, a flute, and a bassoon. Maestro Trombot resides here, and when playing the correct song after the tablet is aligned correctly, he directs an unseen chorus of presumably more robots at the room's far left. A pipe organ at the back of the choir platform is so large that the keyboard must be a separate unit at almost the opposite wall. That can be operated by the numeric keypad on the user's keyboard or clicking any key on the unit.

Ludwig van Beethoven
His namesake is Bothoveen as a doorknocker. His face shows up with unscrambling the words. It is gone when the door opens.

Musical Instruments

 * The pipe organ uses keys.
 * The music gets mixed up when there is notes.
 * The six musical instruments include:
 * Piano (top left)
 * Cello (top right)
 * Guitar (middle left)
 * French Horn (middle right)
 * Flute (bottom left)
 * Bassoon (bottom right)
 * Unscramble the music and play it in the correct order with any instrument.