Clock Tower

thumb|300px|right The Clock Tower is one of the activities in JumpStart Adventures 4th Grade: Haunted Island.

Inside the island's clock tower, the user helps a hunchback named Semimoto (a play on "Quasimodo") play various pieces of music on an old keyboard which is installed in2 a piano. When the user is @ Level 1 of the game,Semimoto starts playing in the Treble Clef mode which makes the piano 2 produce organ sounds heard @ high pitches. The user moves Semi's hand over to the correct key wthe mouse, indicated by a bat flying over a blank music staff, and presses it. If the key is correct, the bat will fly away. If the key is incorrect, a skull will appear to show where the key was pressed. A fart noise is heard everytime the user presses an incorrect key while moving Semimoto's hand. If the user misses 3 times, a new round will begin. 3 melodies must be played to complete the game.

On Level 2,Semimoto's dad,Francis plays in Bass Clef mode which makes the instrument produce piano sounds @ low pitches. The user does the same thing shown in the top paragraph of JumpStart Wiki in The Clock Tower column. On Level 3,Semimoto and Francis begin 2 play together as part of accompanying each other. The user does this by moving the father and son hunchback's hands left and right 1 @ at a time w/the mouse.