Toolbar

The Toolbar is a feature of many JumpStart games. It is usually located at the bottom of the screen, and allows the player to access certain functions. A toolbar may not always be referred to as a toolbar depending on the game, but the term can be used for all features of this sort.

Toolbars were not included in the very earliest JumpStart games, but since first appearing in JumpStart Adventures 3rd Grade: Mystery Mountain, they have become a regular feature.

Common functions
The functions of a toolbar can vary by game, but there are several recurring functions that most toolbars have. These include: Other features that appear on multiple toolbars include:
 * Go Back/Exit - This allows the player to leave an area or activity, or quit the game. Often takes the form of an arrow pointing toward the lower-left.
 * Help - This will give the player tips about how to play. Often takes the form of a question mark.
 * Leveling - Brings up the menu for adjusting the difficulty levels of the current activity.
 * Progress Report - This allows the player to view their progress report.
 * A score meter for recording some sort of points
 * An inventory, or some means of displaying items that the player has collected or earned
 * A button that enables the user to access some form of instruction or tutor mode

Appearance
Toolbars tend to be themed after the game in which they appear. Many toolbars take up an entire section of the bottom of the screen, but there are some, such as those in JumpStart Kindergarten (1998), the JumpStart Spy Masters series, and the JumpStart Advanced series, that only take up a small area of the lower-left corner (though the JumpStart Advanced toolbars can be expanded to show more options and in so doing become much larger). There are some toolbars, such as those in JumpStart Adventures 4th Grade: Haunted Island, JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective, and JumpStart Around the World, that are simply a set of icons on a solid background.

JumpStart Adventures 3rd Grade: Mystery Mountain (1996)
In this game, the toolbar is a utility belt that the player receives from Botley. It has the following functions:
 * Exit - This allows the player to leave a location or activity, or quit the game.
 * Indicator - This shows how much energy Mystery Mountain has.
 * Help - This will give the player tips on how to play.
 * Inventory - This contains the Transquizzer and other items.
 * Leveling - This allows the player to adjust the difficulty of each activity.
 * Score - This displays the player's invention points.

JumpStart Adventures 4th Grade: Haunted Island (1996)
In this game, the toolbar is a set of icons at the bottom of the screen. It has the following functions:
 * To Path/Exit - This allows the player to leave an activity and return to the island path, or quit the game.
 * Flap's Icon - This summons Flap, who will give the player hints about how to play.
 * Crystal Ball - The player can use this to tap into Madame Pomreeda's senses. This allows the player to view their current quest card or choose a new one.
 * Yearbook - This brings up the yearbook, which shows the player's progress report and all of the player's classmates.
 * Keys - This shows how many keys the player has collected.

JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective (1997)
In this game, the toolbar is a set of icons at the bottom of the screen. It has the following functions:
 * Back/Exit - This allows the player to leave a location or activity, or quit the game.
 * Help - This will give the player tips on how to play.
 * Progress Report - This brings up the player's progress report.
 * Leveling - This allows the player to adjust the difficulty of each activity.
 * Map - Brings up the map of Hooverville.
 * Notepad - Contains notes written by Jo Hammet; essentially tells the player where they should go next.

JumpStart Typing (1997)
In this game, toolbar is similar-looking to the utility belt from JumpStart 3rd Grade, although Botley actually calls it a toolbar this time. It has the following functions:
 * Exit - This allows the player to quit the game or go back one screen.
 * Help - This will give the player instructions and hints.
 * Options - This allows the player to adjust the settings of each game.
 * Progress Report - This brings up the player's progress report.
 * Inventory - This displays the power cards and medals that the player has won in each game.
 * Strength Bar - This shows how much strength the player currently has. When it gets too low, the player has return to the Keyboard Training Center.

JumpStart Math for Second Graders (1997)
In this game, the toolbar has the following functions:
 * Back/Exit - This allows the player to leave an activity or quit the game.
 * Help - This will give the player hints about how to play.
 * Learning Level Indicator - This allows the player to adjust the difficulty of each activity.
 * Magic Potion Book - This book contains a map of the castle, tips about gameplay, and a list of all the potions and their ingredients which are needed to free the Royal Prisoners.
 * Progress Report - This brings up the progress report.
 * Bravery Point Shield - This displays how many bravery points CJ has.

JumpStart Reading for Second Graders (1998)
In this game, the toolbar is represented by a long piece of paper with inked designs on it. It has the following functions:
 * Back/Exit - This allows the player to exit an activity or location. If the player is the map screen, this will allow them to quit the game or return to the sign-in screen.
 * Help - This gives the player tips on how to play the game.
 * Leveling - This allows the player to adjust the difficulty level of each activity.
 * Field Book - This allows the player to access the map screen from CJ's field book, where they can choose which location they'd like to visit next.
 * Tutor Book - This contains tips and practice questions for specific educational concepts. The player can also view their progress report from here.
 * Jewel Counter - This shows how many rubies the player has collected.

JumpStart Kindergarten (1998)
In this game, the toolbar is represented by four icons at the bottom left corner of the screen. The functions are:
 * Exit Button - This allows the player to leave an activity or quit the game.
 * Help Button - This will give the player hints on how to play.
 * Leveling Button - This allows the player to adjust the difficulty level of each activity.
 * Report Card Button - This allows the player to see their report card.

JumpStart Preschool (1999)
In this game, the toolbar is represented by several toy blocks. It has the following functions:
 * Back/Exit - This allows you to leave an activity or quit the game.
 * Help - This will give the player tips on how to play the game.
 * Level Bars - This allows the player to adjust the difficulty levels of each activity.
 * Tutor Mode/Progress Report - This button allows the player to access the tutor mode, or view their progress report.
 * Passport Book - This button allows the player to view all of the stamps they have collected.
 * Train Tickets - The last four blocks display the Train Tickets that the player has earned.

JumpStart Spanish (1999)
In this game, the toolbar looks like a wood block with five icons. It has the following functions:
 * Go Back/Exit - This allows the player to go back one screen, or quit the game.
 * Help - This provides instructions for the player.
 * Leveling - This allows the player to adjust the difficulty of the activities.
 * Progress Report - This allows the player to view their progress report.
 * Star Counter - This keeps track of how many gold stars the player has collected.

JumpStart Around the World (2000)
The toolbar appears at the bottom of the screen. The functions that it displays change depending on which screen the player is at. All of the functions are:
 * Options - This takes the player to the options screen, where they can adjust the volume and other settings. It is the only icon that appears in the mini-games and all of the main screens.
 * Scrapbook - This allows the player to view their scrapbook, which contains of the souvenirs they have collected. It is only present on the world map screen.
 * World Map - This lets the player view the world map. It is present on the scrapbook and travel menu screens, and also during the Travel Agency game.
 * Travel Tokens - This displays how many travel tokens the player currently has. The player can hold up to ten travel tokens at a time. It is present on the world map and travel menu screens.
 * Travel Agency - This takes the player to the Travel Agency game, where they can earn more tokens. It is present on the world map and travel menu screens.
 * Exit - This allows the player to quit the game. It is present on the world map screen.
 * Stickers - This allows the player to access a set of stickers for the countries that they have collected all four souvenirs from. It is only present on the scrapbook screen.
 * Print - This allows the player to print out scrapbook pages. It is only present on the scrapbook screen.

JumpStart Artist (2000)
In this game, the toolbar is represented by a string of tickets. It has the following functions:
 * Go Back/Exit - This allows the player to leave an activity, or quit the game.
 * Help - This will give the player hints on how to play.
 * Change Levels - This allows the player to adjust the difficulty of each activity. Frankie's and Eleanor's activities do not have the leveling option. Hopsalot's, CJ's, and Casey's activities each have three difficulty levels.
 * Progress Report - This allows the player to view their progress report.
 * Blueprint - This displays the schematics for Kisha's art rides and shows which pieces the player has collected.

JumpStart Advanced 1st Grade: Fundamentals
In this game, the toolbar is represented by a skateboard. It has these functions:
 * Go Back - This button allows you to leave an activity or area and return to the prior spot you were at. If you are already at the main screen (JumpStartville), clicking this button will allow you to exit the game.
 * Help - Click here to get a hint about how to play the game.
 * Level - This button allows you to adjust the difficulty of the activities. There are three levels for each activity, with level 1 being the easiest, and level 3 being the hardest.
 * Race Report - This displays how many races you have won with each character.
 * Inventory - This is where all of your power-ups are stored.
 * Toolbar open or close - This allows you to collapse the toolbar to a smaller state, or expand it to show everything.

JumpStart Advanced 2nd Grade: Fundamentals
In this game, there are two toolbars which can be accessed from the lower left corner of the screen. The first toolbar the following functions:
 * Go Back/Exit - This allows the player to leave an activity or location. If the player is at JumpStart Headquarters, this button allows the player to quit the game.
 * Help - This will give the player hints about how to play.
 * Rollout Menu - This allows the player to view the options toolbar. The options toolbar has these functions:
 * Exit Button - This allows the player to immediately exit the game or return to the sign-in screen at any point.
 * Module Leveling Button - This allows the player to adjust the difficulties of the modules.
 * Spy Magazine Button - This allows the player to read about the progress of each mission.
 * Volume Control Button - This allows the player to adjust the volume levels.
 * Gadget Inventory - This allows the player to view the gadget pieces in their possession.
 * Rollout Menu - This retracts the options toolbar.

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1
In this game, the toolbar is a set of icons at the bottom of the screen. It contains the following functions:
 * Back Arrow - This allows the player to leave a gadget game or return from a crime scene to headquarters. If the player is at headquarters, this button will allow them to quit the game or return to the sign-in screen.
 * Help - This gives the player tips on how to play.
 * Set Sound - This allows the player to adjust the music and dialogue volume.
 * Case File - This allows the player to view their case files, which contains all of the clues they have found.
 * Solve-It! - The Solve-It button allows the player to choose the solution to a mystery. The Solve-It button can only be used after the player has collected at least three clues. There are seven lights next to the Solve-It button, and one of the them will turn on each time the player finds a clue.