Knight's Nightmare

The Knight's Nightmare is an activity in JumpStart Math for Second Graders. It is designed to teach word problem solving skills at a second grade level.

Description
A knight blocks CJ's and Edison's path, and the only way to get by is to solve the word problem on the knight's shield. Three possible answers are listed beneath the word problem, and the player must click on the correct answer. If the player succeeds, CJ and Edison may continue while the armor falls apart, but if the selection of the answer is incorrect, the player gets a second try before CJ and Edison were sent to the the dungeon.

Digital manual description
Some passages are guarded by knights and their shields. To get past, you have to solve the word problem you read on the shield.
 * Read the challenge on the shield.
 * Click the correct answer.
 * Can you pass the test, or will you be passing some time in the dungeon?