JumpStart Math for First Graders

''"JumpStart 1st Grade Math" redirects here. For the workbook, see JumpStart 1st Grade Math (workbook).''

JumpStart Math for First Graders, originally released as JumpStart 1st Grade Math, is a game released in 1997 that focuses on teaching a first grade math curriculum.

In 1999, JumpStart Math for First Graders and its kindergarten and second grade counterparts were packaged and sold together as the JumpStart Math Mastery bundle.

The workbook JumpStart 1st Grade Math has a backyard theme that was likely inspired by this game, though other than that it has virtually no similar story elements.

Story and Gameplay
Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size.

Characters
''This list is incomplete. You can help JumpStart Wiki by expanding it.''
 * Frankie
 * Queen Bee
 * Ruby
 * Worm
 * Mrs. Butterfly
 * Captain Hop
 * Amelia

Activities

 * At the beginning of the game, put piles of bones into holes Frankie digs to add up to certain numbers. This is only played at the beginning of the game.
 * Help the ants go to bed. The user must sort the ants into different categories.
 * Help the fleas travel down the river. This teaches arithmetic.
 * Play tag with dragonflies to complete equations.
 * Spiders are in an orchestra. Put the spiders in the correct seat to finish patterns.
 * Build bridges to enable caterpillars to get to their cocoon. To do so, you must place sticks of different lengths into empty spaces.
 * Build sandcastles using shapes to help a beetle.
 * Every time you collect five bones, build a staircase with them by matching the math equations on the bones with their answers.
 * The Worm will sometimes pop up and give Frankie a challenge.

Educational Concepts

 * Sorting and grouping
 * Telling time
 * Geometry and spatial relations
 * Addition and subtraction
 * Identifying number patterns and sequences
 * Counting money
 * Measuring