Save the Penguins

Save the Penguins is an activity that appears in JumpStart Advanced 2nd Grade: Fundamentals.

Premise
The player must help CJ and Edison create a bridge out of ice blocks to help the sick penguins get to the doctor.

Description
The player must read the instructions on the wooden sign, then click and drag the ice blocks into the correct order. Each ice block will have a word or picture on it. For the language arts component, the player must move words into the correct alphabetical order. For the science component, the player must move pictures so that they show the correct order of a life cycle. To reset the order of the blocks, the player can click the reset button. When the player thinks the blocks are in the correct order, they must click the done button.

The player must complete three rounds to finish the activity. After the third round is completed, the player receives a gadget piece.

Digital manual description


Game Play Instructions

The agent is up to her neck in penguin problems! She needs your help to build a bridge for the penguins that are stuck! The poor penguins aren't feeling too well and don't have the energy to swim across. You have to build the bridge and get them to the agent to earn your gadget piece! Can you build the bridge they need? Click on the ice blocks and put them in the correct order to create the bridge so the penguins can get to the doctor!

Educational Skills
 * Life Cycles
 * Library Skills