JumpStart Reading for Second Graders

JumpStart Reading for Second Graders is a game that was released in 1998. It focuses on a second grade reading curriculum.

In the game, CJ and Edison are on a quest to find the lost city of Ursulab. They find an ancient tablet that holds the secrets of Ursulab, but it needs to be powered by rubies and diamonds. CJ and Edison travel to different locations around the world to find the jewels they need. They must also confront the villainous Dr. Listick, who wants to find the lost city for his own selfish gain.

Characters

 * CJ - An adventurous hero who wants to find the lost city of Ursulab.
 * Edison - CJ's best friend and partner.
 * McCloud - CJ's butler.
 * Dr. Listick - CJ's nemesis, who wants CJ out of the way so he can find Ursulab.
 * Tapir - The nervous but friendly guardian of the jewel room of Machu Picchu.
 * Sybil - The calm and graceful guardian of the jewel room of the Caves of Cumae.
 * The Eel - The laid-back guardian of the jewel room of Atlantis.
 * Bingo the Dingo - The guardian of the jewel room of Ayers Rock.
 * The Sphinx - The guardian of the jewel room of Egypt.
 * Colossus - A sentinent statue who guards the temple.
 * The Elders - Five elders of Ursalab.

Prologue
The story begins with CJ and Edison exploring some ancient ruins. They come to a secret room, and CJ's digging crew begins chipping away and searching. They dig up a tablet, which is handed over to CJ. CJ exclaims that it's the tablet that holds the secrets of the lost city of Ursulab. Edison helps light up the surrounding area so CJ can see. The tablet has five symbols inscribed on it. Suddenly, a rope lassos the tablet and wrenches it from CJ's hands. Startled, CJ and Edison look up to see the tablet being hoisted up through a hole in the ceiling. Dr. Listick, CJ's archrival, peers down at them through the hole while his henchmen clutches the tablet. He smugly says that now he's got the tablet, he'll be the one to find Ursulab. He also plans to trap CJ and Edison in the ruins. As he raises his head, it bumps on the tablet that his minion is holding, and a piece of the tablet breaks off and falls into the hole. Dr. Listick is too busy yelling at his minion to notice, and CJ catches the piece and quickly hides it behind his back. Dr. Listick bids farewell to CJ, and his minion moves a giant boulder over the hole to seal them in the ruin.

The Adventure Begins
As Edison seems discouraged, CJ begins looking for a way out. He manages to solve a puzzle that unlocks a secret door. Together, they use it to get out of the ruins. When they exit the ruin, they are in Machu Picchu. They climb a hill and meet a tapir at the top. They tell him that they are searching for Ursulab. The tapir says that he's been waiting for someone to come, and he tells them that they have to solve a puzzle first. After CJ and Edison solve the puzzle, the tapir says he'll show them to the jewel room. CJ and Edison have to complete another challenge by crossing a chasm, and then the tapir bids farewell to them as they continue to the jewel room.

Inside the jewel room, they run into none other but Dr. Listick. A diamond is encased in an ancient puzzle, and Dr. Listick says he'll have it in his possession soon. CJ competes with him to get the diamond. After CJ wins the challenge, he takes the diamond. Dr. Listick warns him not to get too confident.

CJ returns to his home, Stately Frog Manor, to study the artifacts more. When he arrives at the front door, he tries to open it, but it won't budge. His butler, McCloud, has changed the locks again. CJ knocks on the door, and McCloud looks in through a slot. McCloud says that he can't be sure that CJ isn't an imposter, so he must solve some riddles before he can get in. After CJ solves all the riddles, McCloud lets him inside.

The First Elder
CJ sets the tablet and diamond down on the table while he tries to figure out what to do next. McCloud laments that he just cleaned that spot. As he tries to clean up, he puts the diamond in a hole in the tablet. The diamond begins to glow. There is a cloud of smoke, and then an image of an elderly woman appears from the tablet. She is one of the elders of Ursulab. She instructs them to find the other elders of Ursulab, and says that they're probabaly anxious to get out of their jewels too. She explains that if they have any interest in finding Ursulab, they need all of the jewels. CJ asks how they'll find the jewels, and the elder says she put a map of the five secret sites in his fieldbook. They'll find a diamond at each location, but the diamonds also need a source of power. The elder says that they need to find nine rubies first to place in the tablet around the diamond. She asks if they have the tablet, and CJ says that they have part of it. The elder says that it will be enough for now, but eventually, they will need the rest of the tablet. The elder's jewel begins losing its power, and as she fades away, she instructs them to locate the jewels and talk to the other elders.

The Quest for the Jewels
Thus, CJ and Edison begin visiting the sites to collect rubies and diamonds. The five secret sites are Machu Picchu, the Caves of Cumae, Ayers Rock, Atlantis, and Egypt. Each secret location contains a jewel room which is protected by a gaurdian. CJ and Edison must solve puzzles to gain the gaurdian's approval. Then they must complete a challenge to access the jewel room. CJ and Edison can obtain one ruby at a time from a jewel room, and each jewel room contains nine rubies. After collecting nine rubies, they can return to any jewel room for a diamond. Each time they try to obtain a diamond, they must confront Dr. Listick and defeat him by playing Ursulab's puzzle. Then they return to Stately Frog Manor to discover the secrets of the jewel.

The Second Elder
After CJ and Edison obtain the second diamond, they meet another elder. He thanks CJ for releasing him from the jewel, and asks if he's found the other elders yet. CJ says he has yet to find the others, and he asks who they are and what became of Ursulab. The elder introduces himself, and explains that the problems began when a rumor spread of an ancient treasure in the city of Ursulab. Villains began plotting to rob Ursulab. CJ tries to find out more, but the elder's jewel power fades, and he disappears.

The Third Elder
CJ and Edison obtain the third diamond, and meet the next elder. He seems ecstatic to be freed from his jewel. When he calms down, he explains that an army of thieves invaded the city, searching for a treasury. The elders tried to tell them that there was no treasury, but the thieves wouldn't listen. To protect the city, the elders turned themselves into five jewels and allowed the thieves to steal them instead. After the third elder finishes telling them this, his jewel's power starts to run out, and he is forced to return to the jewel.

The Fourth Elder
After CJ and Edison collect the fourth diamond, they meet another elder. CJ tells her that they've already spoken with most of the other elders, and asks her what happened after the robbery. The elder tells them that the city of Ursulab can't exist without the elders. As the thieves took the jewels past the city's gates, Ursulab fell under a spell, and the city and all of its inhabitants disappeared. In order for the city to be restored, all of the elders need to be reunited. The fourth elder tells that they must find the last elder in order to find out what else must be done. Her jewel's power fades and she returns to the jewel.

Locations and Activities

 * Dig Site - This is where CJ and Edison dug to find the tablet. In the game, CJ must climb up vines and collect words in alphabetical order. Unlike the other locations, this one doesn't have a jewel room or a gaurdian.
 * Machu Picchu - This is the ancient Incan citadel located in Peru. The game involves jumping on stones across a chasm. The stones have words on them, and Tapir will tell you which words you should look for.
 * Caves of Cumae - Caves located near the anicent city of Cumae. In the game, you move CJ through a cave and find hidden words behind gems. Sybil will tell you which type of words you need to find. When you find a correct word, press the space bar.
 * Atlantis - This is the legendary lost city of Atlantis.The gaurdian of the Jewel Room is The Eel. In the game, CJ must collect coins with the submarine and drop them in a vase. A word missing some letters will appear on a sign. Find the coin with the letters that complete the word.
 * Ayers Rock - A huge monolith in Australia, characterized by its striking red color. The game involves listening to a story, and then answering questions.
 * Egypt - This is where ancient temples are located. Inside the temple, you must complete the Sphinx's challenge to acccess the Jewel Room. The Sphinx will tell you which words you should look for. Grab the flying carpets with the correct words on them, and then click on the sentence on the wall to fill in the missing word.
 * Stately Frog Manor - This is CJ's home. Each time you return here, you have to complete a couple of riddles to open the door, since McCloud is extremely cautious about imposters and intruders.

Songs
For a list of songs, see JumpStart Reading for Second Graders/Songs

Educational Concepts

 * Adjectives
 * Adverbs
 * Alphabetizing
 * Antonyms
 * Blends
 * Compound Words
 * Comprehension
 * Contractions
 * Deduction
 * Digraphs
 * Homophones
 * Nouns
 * Past Tense Verbs
 * Plurals
 * Rhymes
 * Synonyms
 * Verbs
 * Vowel Teams