Mind Reading

Mind Reading is an activity in JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective. It is at The Sabotaged Site where the Henchmen have octopi on their heads.

Description
Martin gives Jo special glasses that are able to read the henchmen's thoughts. Jo, however, isn't wearing a telepathic octopus on her head-- so the messages are scrambled. She needs to put the right words into their proper places.

Choices for words pop up one at a time, each being thought up by a different henchman. The player must choose the correct word that not only matches the part of speech given, but also makes sense given the context of the rest of the sentence.

Once all the blanks on screen are filled, one of the octopi pulls on a henchman's head to bring up a new screen of text, continuing the conversation. When every blank is filled, Jo notes down all the information she learns with regards to accessing the bomb.

Trivia

 * If the user plays this activity after completing the game (via the progress report screen,) the henchmen's thoughts will be about physics-related concepts, such as mass and force.


 * This activity has a strong resemblance in gameplay to the Cemetery activity in JumpStart Adventures 4th Grade: Haunted Island.
 * The big differences are a lack of time limit, and the need for the sentences to make contextual sense. (E.g., if asked for a noun in 4th grade, any noun option will do. In 5th grade, the player may be given multiple noun options but only the noun that makes sense in the sentence the blank is in will be accepted.)