JumpStart Advanced 2nd-4th Grade: Mystery Club series

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1 is the third disc in the JumpStart Advanced 2nd Grade set.

In this game, you take on detective missions with CJ.

Gameplay
The game begins with the player starting a new job at Academy Headquarters. The player must take on missions to move up in rank. For every two missions you complete, you move up one rank. Each mission involves going to a location and looking for clues to find where Edison is hiding.

In each mission, there are seven clues to find. Move the mouse around the screen to look for clues. The cursor will turn into a magnifying glass when you locate a clue. When you click on a clue, you'll play one of CJ's gadget games. Each clue and game pertains to a different type of learning. When you successfully complete the game, you'll collect a clue about where Edison is hiding. All of the clues you collect will be recorded in a journal.

Games

 * Code Breaker
 * Detective Style / Clue Type: Logical
 * Description:
 * Tone Analyzer
 * Detective Style / Clue Type: Musical
 * Description: Listen to the musical pattern, and then recreate the musical pattern with the piano keys.
 * Word Scrambler
 * Detective Style / Clue Type: Linguistic
 * Description: Create as many words as you can from a set of letters before the timer runs out.
 * Natural Analyzer
 * Detective Style / Clue Type: Naturalistic
 * Description: Classify natural things by their scientific characteristics. Try to make matches of four of items that fall into the same category.
 * Shape Puzzler
 * Detective Style / Clue Type: Visual-Spatial
 * Description: Move and rotate pieces so that they create the silhouette image.
 * Interview the Witness
 * Detective Style / Clue Type: Interpersonal
 * Description: Talk to a witness. First, help them get comfortable. Then you can try asking them about Edison. Each witness has different likes and social behaviors. You have to find out what items to give them and what is the best way to talk to them.
 * Digital Dash
 * Detective Style / Clue Type: Bodily-Kinesthetic
 * Description: Run through the obstacle course. Collect as many data bits as you can. Watch out for computer bugs.

Characters

 * CJ
 * Edison
 * Surfer
 * Cowgirl
 * Captain
 * Museum Curator
 * Bohemian Poet
 * Snack Bar Girl

Missions

 * A Ball at the Beach
 * Park and Ride

Trivia

 * This game is also sometimes referred to as JumpStart Advanced 2nd Grade: Mystery Club Detective Academy, or JumpStart Advanced 2nd Grade: Mystery Club Vol. 1 Detective Academy.