JumpStart Advanced 2nd Grade

JumpStart Advanced 2nd Grade is a game initially released in 2002. It is part of the JumpStart Advanced series. It is a replacement for JumpStart 2nd Grade.

JumpStart Advanced 2nd Grade: Fundamentals
This is the first game to be released, originally as a stand-alone CD.

In this game, the player becomes a JumpStart Headquarters agent and helps CJ and Edison foil the schemes of Dr. O. This game teaches a variety of second grade skills.

JumpStart Advanced 2nd Grade: Field Trip Adventure
This is the second CD in the 3-Disc set release, and also the second CD in the 4-Disc Version 2.0 release. It is a re-release of the second grade version of JumpStart Around the World.

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1
This is the third CD in the 3-Disc set release, and also the third CD in the 4-Disc Version 2.0 release. It is the first entry in the JumpStart Advanced 2nd-4th Grade: Mystery Club series.

In this game, the player takes on spy training missions with CJ and solves mysteries. This game focuses on logic and problem-solving skills.

JumpStart Advanced 2nd Grade: Pet Playground
This is the fourth CD in the Version 2.0 release.

In this game, the player adopts a virtual pet that they can play games with, teach tricks to, and buy accessories for.

JumpStart Advanced 2nd Grade: 2nd Grade Essentials
This is a CD in the Version 3.0 release.

JumpStart Advanced 2nd Grade: Math Mastery
This is a CD in the Version 3.0 release. It focuses on math skills.

JumpStart Advanced 2nd Grade: Reading Mastery
This is a CD in the Version 3.0 release. It focuses on reading skills.

JumpStart Advanced 2nd Grade: Typing Mastery
This is a CD in the Version 3.0 release. It focuses on typing skills.