JumpStart 2nd Grade Math Workshop

JumpStart 2nd Grade Math Workshop is a workbook published in 2000. It stars CJ and Edison is designed to teach math to 2nd Grade students. Its themes and story seem vaguely inspired by JumpStart Math for Second Graders, and it features the only appearances of the King, Princess, Jester, Cook, and Ratso other than that game, though much like CJ and Edison themselves, their designs are very different.

Though both are themed around medieval times, the two products' stoylines are quite different. CJ is not a royal flycatcher and he and Edison have only come to the medieval world by time travel. Also, Ratso does not seem to have any ambitions to take over the castle and never traps anyone in a magic mirror; rather, the workbook revolves around a royal tournament in which CJ and Ratso are both participants.

It is also included as a section in the JumpStart 2nd Grade Jumbo Workbook.

Summary
CJ and Edison have traveled back in time using their super all-terrain vehicle, and CJ has decided to enter a castle tournament. CJ starts by helping the princess get ready. The tournament starts, and CJ faces off against a rat named Ratso. After competing in eight contests (a flower-picking contest, a catapult contest, an eating contest, a moat-crossing race, a fishing contest, a gem scavenger hunt, capture the flag, and a race down the castle wall), CJ and Edison find a secret passageway, find the princess, and exit while trying to avoid capture by Ratso. CJ, Edison and Ratso then do some work in the kitchen with the cook. The next contest is a sharing game in which several items must be split up evenly among the princess' friends. Edison then helps the princess make some kites for the kite-flying tournament. Then, CJ does some juggling. Afterwards, Ratso and CJ participate in the last tournament contest, carrying water from the well. CJ and Edison then help the princess polish the treasure for the tournament awards. Finally, CJ is declared the winner by the king's royal proclamation and awarded a medal by the princess.

Educational Concepts

 * Number Sense
 * Even and Odd Numbers
 * Concepts of "Greater Than" and "Less Than"
 * Addition and Subtraction
 * Multiplication
 * Fractions