JumpStart Summer Vacation Activity Book for 3rd Grade

JumpStart 3rd Grade Summer Vacation Activity Book is an activity book published by Entertainment Publications, Inc. in 1999. It is intended to provide various activities to do over summer break for students about to enter third grade. It takes inspiration from JumpStart Adventures 3rd Grade: Mystery Mountain.

Types of Activities

 * State Profile - This is a series of maps of each state in the United States.
 * Brain Teaser - The reader must try to find the answers to questions.
 * Recipe- This gives the reader directions on how to create recipes.
 * Word Search - This provides the reader with word search puzzles to complete.
 * Word Connect - This gives the player a word written in red, and asks the reader to write down words that relate to the word provided and have at least one letter in common with that word.
 * Math Solving - This gives the reader math riddles to solve.
 * Where's Botley? - The reader will be presented with image of a scene, and is asked to find Botley, Egbert, and Polly Sparks in the picture.
 * Arts & Crafts Activities - This provides the reader with instructions on how to create various arts and projects at home.
 * Short Story - This is a multi-chapter short story called "Mystery Mountain Munchies", which is about Botley and Polly. It is intended to be read at a pace of one chapter per week.
 * Math Coded Message - This gives the reader messages to be decoded by solving math problems and matching up the numerical answers with the letters in the key below.
 * Open Drawing - This provides the reader with an open space to freely draw on, and an idea for something that they can draw.
 * Safety Tip - This gives the reader advice on how to stay safe in certain situations.
 * Art Instructions - This presents step-by-step instructions for how to draw something.
 * Factoid - This presents the reader with fun facts and bits of trivia.
 * Crossword Puzzle - This provides the reader with crossword puzzles to complete.
 * Hieroglyphics - This allows the reader to decode messages written in hieroglyphics.
 * Maze - The reader has to trace a line from start to finish.
 * Create Your Own Story - The reader can create a story by filling in blanks with nouns, verbs, and adjectives.
 * Riddles - This provides the reader with questions to solve.