User:Wolvo1877/Sandbox

This a transcript for JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective that is intended to compile all of the spoken dialog from the game. Single spaces are used for lines of dialog that occur consecutively within the same scene, double spaces are used for lines of dialog that occur separately from one another.

In sections where the player is given options for what Jo should say next (i.e. dialog trees,) the lines the player must pick to move the story along are marked with italics. If the conversation reaches a dead end, players go back to the beginning of the dialog tree.

The line choices are arranged with the correct answers first, then all the alternate options in alphabetical order. This is because the order the lines are presented in is always randomized. (Minus the Nevermind choice, which is always presented last.)

To prevent spoilers, segments that require player input (such as the dialog tree and mind reading activity answers) are hidden behind [Expand] tags.

Introduction

 * Dr. X: With no one to stop me, revenge is mine!


 * Jo: [Screaming, followed by yawning]


 * Jo: It started as another bleak day in Hooverville. The kind of day that-- Oh no, the detective movie marathon!


 * Jo: [Clicking through static TV channels] Huh?


 * Radio: Miraculously, no one was injured in the blast that destroyed the Hooverville television relay station earlier this morning. Taking responsibility is one Dr. X, as he's calling himself, who has vowed to destroy the city, one building at a time.


 * Jo: Where was I? Oh, yeah! It started as another bleak day in Hooverville. The kind of day that makes you talk to yourself while riding a bus. If it wasn't for this field trip to the museum, I'd have never gotten involved in the biggest case of my life; and the city's history.


 * Jo: [Shouting to Martin] Hey buddy, you dropped your glasses! Hey mister! Hey!


 * Jo: Huh? That was odd.

Museum

 * Janitor: What's going on here? That was my nephew, Martin. Those bullies were carrying him away.


 * Jo: Stop!


 * B.F. Skinny: Help! Help! This madman's nuts! He's trying to sweep the floor with me, sheesh.


 * B.F. Skinny: Lady and guy with broom, I am B.F. Skinny. Here, I got this note for you.


 * Jo: [Inspecting the note] Hmm... Huh?


 * Jo: I need to figure out this crossword to get the coded message. Luckily, I'm already at the museum; and can look for the answers in the exhibits.


 * Jo: Let's see here. If I take the letters that the arrows are pointing at... then rearrange them... It's got to be some sort of address, moki & ana. Huh, that doesn't sound right. What else could it be? Ah-ha! Oak & Main!


 * Jo: To put the journal away, click on the icon at the bottom of the screen. Oak & Main.


 * Jo: Do you know where Oak & Main are?


 * Janitor: Yeah. I've got a map you can take.


 * Janitor: Hooverville's pretty big, so this map's a big help. Move your mouse around to see what's what. Just click on a place to start a trip.


 * Jo: Skating's easy. Just don't fall. Use the arrow keys to move around the screen, and the space bar to jump. Watch out for anything that might trip you up!

Sabotaged site, 1st visit

 * Jo: The electroplating plant. Well, this is where the note said to come. Since no one's here to greet me, I guess I'll just have to pick that lock to get inside.


 * Jo: This lock's tricky. I can pick it to get inside. But first, I'll need to match all the numbers on the sides of these triangles. I can move them and spin them, but I have to solve the math problems first.


 * Martin: Oh, thank goodness you're here. We've got to hurry. Dr. X's men, they'll be back any minute.


 * Jo: The lab assistant said I could read thoughts with these glasses, but the message is scrambled because I'm not wearing an octopus on my head. Thank goodness. I just need to put the right words into their proper places. When you've figured out where the words fit, be sure to read what they've said. Could be valuable information. Oh, and if you start picking wrong words, your correct choices will disappear.


 * Thug: Quiet down and concentrate, you knuckleheads.


 * Jo: Hmm. Looks like I'll need to get a few things in the city to try and get to that bomb. I bet I can get to places like the mine shaft, the juice bar, and the junkyard to get the items. But what would be insulation from electricity? What would lock down the control arm? And just what could I use as a conductive item to short out the terminals?

Juice Bar
''Note: the juice bar, junkyard, and mine shaft segments within each mission can be played in any order. This transcript simply lists these segments in alphabetical order.''


 * Jo: Bernie? Is that you? What are you doing here?


 * Bernie: Shhh. Not so loud, Jo. I'm undercover getting a story. A reporter's work is never done. So, what's up with you, huh? What can I do for you? Just pretend you don't know me.


 * Bernie: Mixing milkshakes is a snap, you just need to follow instructions. Take the measuring cups, and fill them with the right liquid. Then, dump it into one of your glasses. You'll need to get the right mixture, or it'll taste awful. When you have the right amount, dump the glasses into the blender. It's easy.

(If on harder level difficulties)
 * Jo: Ok, let's get this over with. Pick up the glasses and fill the right number with the right type of drink.


 * Bernie: You've done good, Jo. Thanks. Here's what you need.


 * Bernie: (When clicked on.) Oh gee, Jo, I'm sorry. I'm just too busy to talk right now.

Junkyard

 * Jimmy: Hey there, kid. I'm Jimmy the Shadow. Welcome to my humble establishment. What can I do for you, huh?


 * Jimmy: In order to, uh, conserve space on my lot, I need you to rearrange this junk. Up there in the corner is a diagram that'll show you how the junk would best fit. The black shapes represent the pieces of junk that you'll need to try and copy the diagram. Do you follow me? Stop following me or I'll have you arrested. [Laughs] It's a little joke.


 * Jimmy: Ok, here's what I promised you. Thanks for the help.


 * Jimmy: (When clicked on.) I don't have time for you right now, kid. Go on, beat it.

Mine Shaft

 * Maggie: Oh my. Well, I haven't had a visitor since the park service closed the mine due to falling rocks. My name is Maggie, Maggie Mead. What can I do for you?


 * Maggie: I'm sort of, well, afraid of the dark. But I need to get some objects out of the mine for my studies. I know they're down there, but I don't remember exactly where. There's 3 mine levels down there, getting older the further you go down. You can take the elevator to get to them, oh, and watch out for rocks.


 * Maggie: I need ( object #1, or description ). I need ( object #2, or description ). I need ( object #3, or description ).


 * Jo: Walk over an object and hit the space bar to examine it. Push A to jump. Push to Z to duck. If your health meter gets too low, you'll have to start again.


 * Jo: Look at the object and read the description. If it matches one of the objects that Maggie's for, click the green accept button. If it doesn't, click the red reject button. If you want to replace an object you found with a new one, click on the green button and it will replace the old object. There will only be one object per layer. If you want to hear what you're looking for again, click the question mark.


 * Maggie: (If the player tries to go back without all the correct objects.) Ugh. That's not what I asked for. Please go back and get what I need.


 * Maggie: Thanks for the help. Here's what you wanted.


 * Maggie: (When clicked on.) Can't talk. Must... organize.

Sabotaged site, 2nd visit

 * Jo: Ok, I've got all the goods, now I need to get back to the electroplating factory.


 * Worker: [Screaming]

Note: All dialog trees with sabotaged site employees are optional.


 * Jo: Ok, steady now. Disarming this bomb doesn't look too difficult. I hope. Ok, there's a series of batteries with different voltages. Now, in order to shut this thing down, I need to get the right combination of batteries turned on. I need to get the voltage meter, the number in the red box, equal to the target number, in the dark blue box. To do this, turn the batteries on or off with the circuit android. Use the arrow keys to move the android and the space bar to flick the batteries on and off at the square junction boxes. That's simple enough, except there's also a couple of defence androids who'll try and stop me.

Mission end cutscenes

 * Jo: Some cases are fought for, and some drop in your lap. This one started with a trip to the museum, and bumping into an old stranger. It's only gotten stranger from there. All I know for sure is I need some sleep.


 * Dr. X: How could you fail me? I will pound you into pulp, but later. So this little brat thinks she's won, eh? No matter, the game's far from over. They'll all learn to fear Dr. X!