JumpStart Advanced 2nd-4th Grade: Mystery Club series

JumpStart Advanced 2nd-4th Grade: Mystery Club series is a sub-series of games in the JumpStart Advanced series. There are three discs, and each one comes with one of three game sets: JumpStart Advanced 2nd Grade, JumpStart Advanced 3rd Grade, and JumpStart Advanced 4th Grade. The games mainly focus on reinforcing logic and problem-solving skills.

Gameplay
The game begins with the player starting a new job at Academy Headquarters. The player must take on cases to move up in rank. For every two cases the you complete, you will move up one rank.

Each case has seven clues to find. Move the mouse around the screen to look for clues. The cursor will turn into a magnifying glass when you locate a clue. The picture inside the magnifying glass tells you what type of clue it is.

When you click on the clue, you'll play a gadget game. Each type of clue and game pertains to a different type of learning. When you successfully complete the gadget game, you'll get a clue which will be recorded in the case file.

One you've collect at least three clues, you can use the 'solve it' button. When you click this button, you will be choose the solution to the mystery.

The games also have a feature called the 'Detective Styles Quiz'. This is similar to the JumpStart All-Stars quiz. The quiz is meant to gauge the player's personality and suggest the learning style that is best suited for them. When the quiz is done, it will tell what the player what their primary and secondary styles are.

Gadget Games

 * Code BreakerAd2m_logical_clue.png
 * Detective Style / Clue Type: Logical
 * Description: Use trial and error to find the correct pattern.
 * Tone AnalyzerAd2m_musical_clue.png
 * Detective Style / Clue Type: Musical
 * Description: Listen to the musical pattern, and then recreate the musical pattern with the piano keys.
 * Word ScramblerAd2m_linguistic_clue.png
 * Detective Style / Clue Type: Linguistic
 * Description: Create as many words as you can from a set of letters before the timer runs out.
 * Natural AnalyzerAd2m_natural_clue.png
 * Detective Style / Clue Type: Naturalistic
 * Description: Classify natural things by their scientific characteristics. Make matches of four or more items that fall into the same category.
 * Shape PuzzlerAd2m_visual_clue.png
 * Detective Style / Clue Type: Visual-Spatial
 * Description: Move and rotate pieces so that they create the silhouette image.
 * Interview the WitnessAd2m_interpersonal_clue.png
 * Detective Style / Clue Type: Interpersonal
 * Description: Talk to a witness. First, help them get comfortable by giving them waht they ask for. Then you can try asking them questions. Each witness has different preferences. You have to find out what items to give them and what is the best way to talk to them.
 * Digital DashAd2m_physical_clue.png
 * Detective Style / Clue Type: Bodily-Kinesthetic
 * Description: Move Sparks through the obstacle course using the arrow keys. Collect as many data bits as you can. Watch out for computer bugs, which drain his health.

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1
JumpStart Advanced 2nd Grade: Mystery Club Vol. 1, sometimes subtitled with Detective Academy, was released with the JumpStart Advanced 2nd Grade 3-Dsic set and Version 2.0 set.

In this game, the player takes on detective cases with CJ. Each case centers around locating where Edison is hiding.

Characters

 * CJ
 * Edison
 * Surfer
 * Bohemian Poet
 * Captain
 * Museum Curator
 * Snack Bar Girl
 * Cowgirl

Cases

 * A Ball at the Beach
 * Park and Ride
 * It's a Snap
 * The Closed Case
 * The S File
 * Circular Logic

Trivia

 * Edison has no dialogue in this game.

JumpStart Advanced 3rd Grade: Mystery Club Vol. 2
JumpStart Advanced 3rd Grade: Mystery Club Vol. 2, sometimes subtitled with Gadget Games, was released with the JumpStart Advanced 3rd Grade 3-Dsic set and Version 2.0 set.

In this game, the player takes on detective cases with Botley. To solve a case, a player may have to locate an item, or determine which suspect committed the crime.

Characters

 * Botley
 * Ambassador
 * Security Guard
 * Horse Trainer
 * Irish Maid
 * Nigel Parkinson
 * Dog Handler
 * Bohemian Poet
 * Longshoreman

Cases

 * Codebook Caper
 * Stealthy Smugglers
 * Bungled Burglary
 * Hijacked Horse
 * Errant Heirloom
 * Disappearing Dagger
 * Conniving Counterspy
 * Ripped-off Rubies
 * Dastardly Dog-napper
 * Savvy Spy

JumpStart Advanced 4th Grade: Mystery Club Vol. 3
JumpStart Advanced 4th Grade: Mystery Club Vol. 3, sometimes subtitled with Making of a Mastermind, was released with the JumpStart Advanced 4th Grade 3-Dsic set and Version 2.0 set.