Mystery Mountain

Mystery Mountain is the setting of JumpStart Adventures 3rd Grade: Mystery Mountain. It is the "mountain mansion" home of Professor Sparks, his daughter Polly Sparks, and an abundance of sentient robots created by the Professor, including Botley, Mort, Mrs. Beasley, Bothoveen, Maestro Trombot, Egbert, Monty Monitor, and at least twenty-five other robots. It contains an abundance of extremely advanced technology, some of which is assumed to be standard for the universe in which the game takes place, some of which are the unique creations of the brilliant Professor. When running out of energy, send Botley to the cellar.

Locations

 * The Front Door
 * The First Floor
 * The Jumbo Electro Generator Room
 * The Robot Kitchen
 * The Art Gallery
 * The Professor's Virtual Collection
 * The Painting Gallery
 * The Music Hall or Concert Hall
 * The Second Floor
 * The Biosphere
 * The Shrinking Machine Room or Shrink-O-Matic
 * The Third Floor
 * The Observatory
 * The Robot Maze or Robot Obstacle Course
 * Time Machine Mission Control
 * The Wheel of Invention
 * The Time Machine
 * The Robot Roost
 * Unknown location inside Mystery Mountain
 * Professor Sparks' Secret Chamber
 * Polly's bedroom - This room is briefly mentioned during the Robot Maze activity. Polly claims that there are Invention Points "lying around" this room and that "I have loads of Invention Points because I'm so smart!" Nothing else about it is known.