JumpStart Advanced 1st Grade: Fundamentals

JumpStart Advanced 1st Grade: Fundamentals is the first disc in the JumpStart Advanced 1st Grade 3-Disc set and Version 2.0 release. It was originally titled JumpStart Advanced 1st Grade and released as a stand-alone CD.

In this game, the player participates in the JumpStartville Scooter Tournament. The player can collect power-ups to customize their scooter with by playing activities around JumpStartville. Then it's off to the arena to compete against the other racers.

Characters
See also: the JumpStart All Stars
 * Frankie
 * Eleanor
 * Casey
 * Kisha
 * Pierre
 * CJ
 * Edison
 * Hopsalot
 * Squirt
 * Jimmy Bumples
 * Skid

Activities

 * Scooter Design Shop - This is where you can customize your scooter.
 * Track Builder Shop - This is where you can customize tracks.
 * Edison's Store - Edison will ask for an item by its name or price. Find the item and click the button next to it. Then pay for the item with exact change. Click on each coin and put it in the slot. You can use the piggy bank to make coins into smaller change. If you put a dime in the piggy bank, it comes out as two nickels, a nickel comes out as five pennies, and so forth. After making four purchases, you'll receive an electric bulb from Edison.
 * Kisha's Music Studio - Click and drag the picture cards onto the spaces on the grid to create musical shows. There are three types of cards: melody instruments, percussion instruments, and pictures. Your completed show will be displayed when you win a race. When you fill up eight columns in the grid, you receive Kisha's paint tube power up.
 * Kisha's Paint Studio - Here, you can either create pictures for the Card show, or billboards for the race track. Use the paintbrush, fill bucket, and stickers to create a picture. You can select colors by clicking on the different tubes of paint below the canvas. You can also mix colors using the palette.
 * Eleanor's News Room - Help Eleanor make news reports. First, pick an item from Eleanor's research cart, either a newspaper article, a web site, an encyclopedia entry, or a story book. Read the story, and then write a report about it. Eleanor will ask questions about the story. Fragments of sentences will appear on a screen. Click and drag fragments to the writing board to create sentences that answer the question. Complete four sentences to finish the report and receive power peanuts from Eleanor.
 * Pierre's Polar Test Track - Help Pierre collect snowballs to make a snowbear. Use the arrow keys to move Pierre around the track while avoiding obstacles. Pictures or numbers will appear on the snowballs. You have to collect the snowballs in a certain order to create a sequence.
 * Hopsalot's Bridge Builder - Help Hopsalot build a bridge out of balloon blimps to reach the island. As the blimps fall, move them left or right with the arrow keys and sort them into one of the three columns. Each column has a different category. After Hopsalot retrieves the hyper-carrot fuel from the island, he'll need you to destroy the bridge for security's sake. A new set of "pop blimps" will used this round. Sort them into the columns as you did before, and pop each blimp in the bridge. When you are finished, you'll receive Hopslot's hyper-carrot fuel.
 * Casey's Soccer Field - Help Casey and his soccer teammates practice. Frankie is the coach, and he'll pronounce certain sounds that a letter or letters make. Use the arrow keys to move Casey left or right. First, choose the correct soccer ball according to Frankie's sound. Next, look for the teammate that displays the correct letters according to Frankie's sound. Move Casey in front of that teammate, then click the space bar to pass the ball. You will pass the ball from teammate to teammate until you reach the goal. Sometimes Jimmy Bumples or Skid will appear on the field, and you'll have to avoid them.
 * Frankie's Pizza Stand - Help Frankie and Squirt fill pizza orders. Look at the instructions on the request. The instructions indicate what fraction of the pizza should contain each topping. Look at the fraction lines on the pizza, then put each topping into the fraction area they belong in.
 * CJ's Swamp - Help CJ collect swamp gas bubbles to fill the swamp gas machine. Part of a word or math equation will appear on the machine. You have to find the bubble with the letter or number that completes the word or equation. Move CJ around the swamp with the arrow keys and use the space bar to grab a bubble. Once you have a bubble, move CJ back to the machine and release the bubble over the correct space.

Toolbar


In this game, the toolbar is represented by an orange scooter located at the bottom of the screen. It has the following features (from left to right):


 * Go Back - This button allows you to leave an activity or area and return to the prior spot you were at. If you are already at the main screen (JumpStartville), clicking this button will allow you to exit the game.
 * Help - Click here to get a hint about how to play the game.
 * Level - This button allows you to adjust the difficulty of the activities. There are three levels for each activity, with level 1 being the easiest, and level 3 being the hardest.
 * Race Report - This displays how many races you have won with each character.
 * Inventory - This is where all of your power-ups are stored.
 * Toolbar open or close - This allows you to collapse the toolbar to a smaller state, or expand it to show everything.
 * All-Stars Star Icon - The star appears in the lower right corner of the screen during educational activities. Click on it to get help from the JumpStart All Stars.

Educational Concepts

 * Reading
 * Beginning, Middle, and Ending Sounds
 * Reading Comprehension
 * Syllables
 * Writing
 * Sentence Building
 * Spelling
 * Alphabetizing
 * Punctuation and Capitalization
 * Parts of Speech
 * Math
 * Number Sequence
 * Skip Counting
 * Comparing Numbers
 * Ordinals
 * Addition
 * Subtraction
 * Pre-Algebra
 * Fractions
 * Money
 * Visual Discrimination
 * Shapes and Forms
 * Sizes
 * Science
 * Life Science
 * Nutrition
 * Earth Science
 * Nature of Science
 * Art
 * Exposure
 * Music
 * Exposure