Fish Tank

The Fish Tank is an activity in the clubhouse in JumpStart 2nd Grade. It is designed to teach number sense and phonics skills.

The player can click on the water cooler to play this game. The player must click on the treasure chest to play the game.

Characters

 * CJ
 * Edison

Description
Click on a worm and move it to the bubble with the correct answer and the fish will swim to it. The starfish comes out of the treasure chest and holds up the sign telling you which bubbles to get. Edison is holding a jar of worms and CJ comes out from the top of the castle.

There are five rounds to collect all the bubbles for the fish. Edison is holding the jar of worms. Click on the treasure chest for the starfish to come out and it will hold the sign.

The fish swims to the correct bubble to match them when a worm is moved. When the game is finished the bubbles say "You Win!"

Another obstacle is the jellyfish. If the fish touches the jellyfish, its face will turn blue. If it swims to an incorrect bubble, its face will turn green.

Math

 * Even Numbers
 * Odd Numbers
 * Less Than
 * Greater Than

Letters

 * Consonants
 * Short Vowels
 * Long Vowels
 * Blends and Digraphs

Difficulty level differences

 * Scout - Even Numbers and Odd Numbers, Greater Than and Less Than
 * Explorer - Multiplication and Between
 * Trailblazer - Phonics, Letters, and Words

Digital manual description
Click on the water cooler in the clubhouse.

Edison will match the bubbles to the fish.

The starfish comes out of the treasure chest with a sign.

Click on the green arrow to go back to the clubhouse.