Madame Pomreeda

Madame Pomreeda is a female human character who appears exclusively in JumpStart Adventures 4th Grade: Haunted Island.

Appearance
Madame Pomreeda wears a blue cloak with yellow stars and crescent moons down the front, and a light cream-colored shirt underneath it. She wears a cream-colored shawl around her head and neck. She also wears a blue hat with a veil that opens and closes like a curtain.

Personality
Madame Pomreeda has a calm and mysterious demeanor. She is sympathetic towards the kids who have been turned into monsters by Ms. Grunkle, and is determined to help the player restore them. According to Flap, Madame Pomreeda has a "rotten sense of humor," considering the bugs in the Spider's Web activity to be cute.

JumpStart Adventures 4th Grade: Haunted Island (1996)
Madame Pomreeda is a fortune teller who resides in a circus carriage at the end of the island opposite of Ms. Grunkle's house. For each quest, Madame Pomreeda gives the player four cards, each of which contains two challenges. The player must complete all of the challenges to collect possessions belonging to the kids. After the player has finished the challenges, Madame Pomreeda will use the collected objects to determine what the child's true personality is and recite a poem aloud to change the kid back.

The player can visit Madame Pomreeda at any time by clicking on the crystal ball icon in the toolbar.

Quotes

 * "Oh, I'm so glad you've come. I've been expecting you. The children certainly need your help. Can you believe that dreadful Ms. Grunkle had turned those sweet, innocent children into monsters by depriving them of their favorite possessions? Didn't need a crystal ball to see that one was trouble. Fortunately, I've found some magic cards that will help us bring them back. Each card describes a mission. Ms. Grunkle has hidden four of the children's most prized possessions all around the island. When you complete a mission, the card will display one of these objects. Return here to get another card and begin a new mission. When the child's possessions are completely restored, she will be a monster no more. Let us begin."
 * "Hocus pocus, ivy crocus, bring the next kid into focus."
 * "Dear crystal, dear ball, don't stop till you show us all."
 * "Magic oracles, ESP, show us the next child with clarity."
 * "Eye of newt, strand of kelp, show us a kid who needs our help."
 * "A violin, a harp. A flute, a metronome. Hmm. A virtual symphony of clues. No doubt this werewolf is really a musician. Well, I'm sure my spell book contains just the right notes to create some beautiful harmony."
 * "Paint box, a palette, frame, easel... I can draw but one conclusion: Hidden in the scary head of Medusa, I can see the picture of a true artist. Well, when it comes to undoing spells, I'm an artist, too."
 * "A compass, a calculator, an abacus, and a pair of glasses. Hmm... I compute that this gooey brain creature is really a math genius. Well, I'm sure my spell book has his number. Let me see...hmm...ah, yes. The perfect formula!"
 * "A monarch's crown. A priceless necklace. A lush bouquet. And a royal scepter. Ooh. From the look of these, this ugly warthog was once a beauty queen. Ah. Well, this is going to take more than a little lipstick and eye shadow."
 * "A flower that squirts. A nose that's fake. Clown shoes, clown hat. Now we're ready to send the killer clown from outer space back to a circus cage on his own funny planet. Yes, of course. This spell will bring a smile to my face."
 * "Football... weight... baseball hat... soccer ball. Now I do believe I know the score. The gorilla beast is really our star athlete. I think I have just the spell to end the monster's little game."
 * "A pen, a phone, a briefcase, a bank... Mmm... I must offer my expert opinion. The girl behind this vampire was truly born to lead. My vote says this spell will be a landslide winner."
 * "Messy homework sheet. Oh, a slingshot. Ooh, bad report card! Dunce cap. Oh, my. It seems that in the past, this Frankenstein was a little slow in his studies. Good thing I've done my homework."
 * "Mmm... A microscope, telescope, too. A test tube for experiments and a toad. Oh. After studying these specimens, I conclude that Ms. Hyde is actually a scientist. Well, no problem. I'm sure that I've experimented with such a spell before."
 * "Band-aids. Ooh, lunch box. Teddy bear. Jacks. Ah, I can tell this vicious doll was once a shy young girl. Ah-ha! Here's the perfect spell to send Raggedy Ann back to her haunted doll house...and then lock the door."
 * "Silver tray... lint brush... apple... hat... Well, after considering these items, I surmise that this must really be a person of taste and refinement, with a goal of serving well. Hmm. Now here's a spell that would be exactly right and proper."
 * "Wrench, can of oil, spark plugs, spare tire... Only an aspiring auto mechanic would need such equipment. Well, a mechanic is not the only person who can fix things. I'm sure this spell will repair all the damage that's been done."
 * "Uh, stethoscope... head mirror... aspirin... ooh, thermometer. Mmm... My diagnosis is that the patient wants to be a doctor. Well, I can prescribe a spell that will leave her healthy in no time!"
 * "Um, Excuse me, but you must take on Ms. Grunkle. Now head to her house. It's on the other side of the island."

Trivia

 * Madame Pomreeda's name is a play on 'palm reader'.
 * In the finale, the crystal ball and the carriage become locked and can't be used anymore.
 * Madame Pomreeda's quest cards have a different set of objects around the edges for each kid. The objects reflect each kid's personality.