Pattern Blaster

Pattern Blaster is an activity that appears in JumpStart Kindergarten (1994) and JumpStart Kindergarten (1998).

In both games, the Pattern Blaster activity can be accessed by clicking on a handheld game console found in the kindergarten classroom, and it is designed to teach visual discrimination skills for kindergartners.

Characters

 * Roquefort (1994/1998)
 * Jack (1998 only)
 * Brie (1998 only)

Premise
Pattern Blaster is a handheld video game found in the kindergarten classroom. In the game, the player must help a mouse (either Roquefort in the 1994 version or Brie in the 1998 version) reach the cheese. The player maneuvers falling blocks and drops them in the correct spaces below. When all of the spaces are filled, the mouse can cross from one side of the screen to the other. There are two elevators on each side of the screen. When the mouse reaches the elevator at the other side, he will find cheese inside and eat it.

Description
A row of blocks will appear at the bottom of the console's screen with missing spaces that look like different shapes. Blocks of different shapes will start to fall from the top of the screen. The player can move the blocks left and right. The object of the activity is to move the blocks into the correct spaces. For example, a red square would match up with a red block with a square-shaped cutout. When all of the spaces in a row are filled, a new row of blocks appears on top of previous one. The player wins after completing several rows.

This activity has both a timer and a score feature. If the player can't complete all of the rows before the timer runs out, they lose. The player receives points for putting blocks in the right places, and the score feature keeps track of their points. In the 1994 version, the player gets one point for each block. In the 1998 version, the player gets a different amount of points depending on the game play difficulty level. At level 1, the player receives one point per block, at level 2, they receive two points per block, and at level 3, they receive three points per block. The score doesn't seem to serve any purpose, and it possibly exists only for looks.

Controls
The falling blocks can be moved left or right by clicking on the hand buttons, or by using the left and right arrow keys. In the 1998 version, the player can also use the space bar to make a falling block fall faster.

1994 Version
In this game, Pattern Blaster has eight difficulty levels. The player can change the difficulty level by clicking on the eight numbered buttons on the front of the game console.
 * Level one: Each row contains all different colors and a single shape.
 * Level two: Each row contains all different shapes and a single color.
 * Level three: Each row contains a variety of colors and shapes.
 * Level four: Each row contains a variety of colors and shapes.
 * Level five: Each row contains a variety of patterns and shapes.
 * Level six: Each row contains a variety of patterns and shapes.
 * Level seven: Each row contains a variety of patterns and shapes.
 * Level eight: Each row contains a variety of patterns and shapes.

Difficulty level (academic)

 * Level one: Blocks are one color. The player must match blocks with the same color and shape.
 * Level two: Blocks have patterns. Each round features a single shape, and the player must focus on matching patterns.
 * Level three: Blocks have patterns. The player must match blocks with the same shape and pattern.

Speed
There are three different speed levels. The higher the level, the faster the blocks fall.

JumpStart Kindergarten (1998)
Object

Can you help Jack and Roquefort, and their friend Brie get the cheese? To do it, you'll need to act fast and add blocks to make "bridges" for Brie to climb over.


 * To build a bridge, place the blocks into the matching slots.
 * As the blocks fall, use the arrow keys on your keyboard to move the falling pieces into the correct space.
 * To return to the classroom, click on the arrow in the lower left of the screen.
 * Fill the whole screen with blocks and you win a star!

Educational Benefits

Your child will practice recognizing colors and shapes and build visual discrimination skills.

Trivia

 * Roquefort was originally the mouse in the Pattern Blaster video game in the 1994 version. However, in the 1998 version, he is a non-virtual mouse who lives in the schoolhouse, and he observes the Pattern Blaster video game from the outside.
 * In the 1998 version, while Brie is eating the cheese, Roquefort will sometimes comment, "Boy, I wish I was Brie right now", which could possibly be a reference to the 1994 version.
 * The 1998 version features three different soundtracks, one for each speed level.
 * In the HTML Manual for JumpStart Kindergarten (1998), an image of Hopsalot's garden is mistakenly used for Pattern Blaster.