Football Field

The Football Field is a location and an activity in JumpStart 2nd Grade. It is accessed by clicking on the 'Football Field' button at the elevator. It is designed to teach arithmetic skills for second grade.

Characters

 * CJ
 * Edison

Description
The player must assist the JumpStart Football Team by helping the cheerleaders. A teammate will toss the football, and it will be caught at a certain number of yards. When the ball is passed, the player must solve an addition problem, or a subtraction problem in the case of a penalty.

The cheerleaders will hold up two columns of cards. The player must find either the sum or difference of the numbers in each column, and then type out the total. The numbers in the ones column are red, and the numbers in the tens column are blue. CJ will hold up a card with either a plus or minus sign, which indicates whether the player must add or subtract. Correct answers will help the JumpStart Football Team advance down the field. The activity is complete when the ball reaches the end of field and the team scores a touchdown.

Difficulty level differences

 * Level one (Scout): None of the problems require carryover addition or borrowing subtraction.
 * Level two (Explorer): Some of the problems require carryover addition or borrowing subtraction.
 * Level three (Trailblazer): Some of the problems require carryover addition or borrowing subtraction.

Digital manual description
Help the JumpStart Football Team defeat the rival team before a stadium of cheering fans! Add up the yardage gained in passing and running with assistance from the Cheerleading Squad!


 * Click on the Football Field button at the elevator.
 * Follow along as the Cheerleaders teach you how to add and subtract.
 * Penalties occur and may cause "borrow" subtraction at the highest level.
 * Look for the + or - sign in CJ's hand.
 * Use the number keys to type the correct answer in the empty cards held by the Cheerleaders.
 * Press Enter after each number.
 * Press Backspace if you type an incorrect number.
 * Correct answers move the JumpStart Team down the field toward the end zone.
 * Remember to add each column on its own, starting with the caps Ones-or-Red column.
 * Press Enter after answering each column.
 * If you type an incorrect number, press the Backspace key.
 * Correct answers move the JumpStart Team down the field toward touchdown.

Levels

1. Scout: The Scout adds without carrying over.

2. Explorer: The Explorer adds with and without carrying over.

3. Trailblazer: The Trailblazer adds with and without carrying over.

Educational and Developmental Benefits

The Football Field activities provide an introduction to number lines, addition skills, and addition with carry over.