Football Field

The Football Field is a location and an activity in JumpStart 2nd Grade. It is accessed by clicking on the 'Football Field' button at the elevator. It is designed to teach arithmetic skills for second grade.

Characters

 * CJ
 * Edison

Description
The player must assist the JumpStart Football Team by helping the cheerleaders. A teammate will toss the football, and it will be caught at a certain number of yards. When the ball is passed, the player must solve an addition problem in unlimited seconds or a subtraction problem in the case of a penalty in 15 seconds to avoid it.

The cheerleaders will hold up two columns of cards. The player must find either the sum within unlimited seconds or difference within fifteen seconds to be exact of the numbers in each column, and then type out the total. The numbers in the ones column are red, the numbers in the tens column are blue, and the number in the hundreds column is green. CJ will hold up a card with either a plus sign which he holds or a minus sign which he flips to, which indicates whether the player must add within unlimited seconds or subtract within fifteen seconds, the only way to avoid penalties. Correct answers will help the JumpStart Football Team advance down the field. The activity is complete when the ball reaches the end of the field and the team scores a touchdown. The first team with the points containing the number 9 in the tens place wins the game.

Difficulty level differences

 * Level one (Scout): None of the problems require carryover addition or borrowing subtraction.
 * Level two (Explorer): Some of the problems require carryover addition or borrowing subtraction.
 * Level three (Trailblazer): Same as Explorer.

Digital manual description
Help the JumpStart Football Team defeat the rival team before a stadium of cheering fans! Add up the yardage gained in passing and running with assistance from the Cheerleading Squad!


 * Click on the Football Field button at the elevator.
 * Follow along as the Cheerleaders teach you how to add within unlimited seconds and subtract within fifteen seconds, the only way to avoid penalties.
 * Penalties occur and may cause "borrow" subtraction within fifteen seconds at the highest level.
 * Look for the + sign that CJ holds or the - sign that he flips to in his hand.
 * Use the number keys to type the correct answer in the empty cards held by the Cheerleaders.
 * Press Enter after each number.
 * Press Backspace if you type an incorrect number.
 * Correct answers move the JumpStart Team down the field toward the end zone.
 * Remember to add each column on its own, starting with the caps Ones-or-Red column and ending with the caps Tens-or-Blue column.
 * Press Enter after answering each column.
 * If you type an incorrect number, press the Backspace key.
 * Correct answers move the JumpStart Team down the field toward a touchdown.

Levels

1. Scout: The Scout adds without carrying over.

2. Explorer: The Explorer adds with and without carrying over.

3. Trailblazer: The Trailblazer does the same thing like the Explorer.

Educational and Developmental Benefits

The Football Field activities provide an introduction to number lines, additional skills, and addition with carrying over.

Trivia

 * Every time a kick for the JumpStart Football Team is good, a parachute appears as the crowd cheers and an airplane appears when the crowd stops.
 * The next round whistle blows for a short time, but every time the rival team scores a touchdown.
 * The crowd cheers every time a penalty is denied, as being called by the announcer.
 * The scores for both teams will be reset to zero when you quit the program.