JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective is a JumpStart game that was made in 1997 for fifth graders.

Opening
After Jo woke up from a horrible nightmare, she found out that the television's not working. She later learned on the radio that Dr. X blew up the television station.

Ending
The game concludes at Boulder Canyon Dam. Dr. X has blown up the pumping station, raising the water pressure substantially so that when he blows up the dam, the water will destroy the entire city. Jo Hammet then travels to the bomb where the user is supposed to click a small switch near Jo that will move a gate, which will divert the water away from the city. Dr. X, who is only shown in silhouette until that point, is finally seen. Though Jo Hammet saves the city, Dr. X disappears, never to be heard from again.

Characters

 * Jo Hammet - A fifth grade tomboy and the first protagonist ever used in a JumpStart product, as the current version of Jumpstart 4th Grade was made after this product. Jo seems to love skateboarding and has a rather sarcastic attitude. She is named for the daughter of detective writer Dashiell Hammett.
 * Dr. X - The mad scientist styling himself "Dr. X" is the game's villain. Once a brilliant scientist in the field of animal behavior, he has recently lost his marbles and decided to get "revenge" on his former sponsors.

The Hooverville Museum of Art and Geography
When Jo Hammet was on a field trip with her class, she literally bumped into someone here and he was carried away by a bunch of thugs. However, he left a mysterious pair of glasses behind. Later a talking rat named B. F. Skinny (after B. F. Skinner) shows up with a crossword. The user helps Jo Hammet crack the secret code in this puzzle.

First Visit to the Sabotaged Site
It turns out the crossword reveals the address of a place that has been sabotaged. Naturally, the door is locked. The user must solve a math puzzle in order to open it. On the first mission, Martin (the person kidnapped by thugs in the art museum) is chained here. He explains that the glasses can be used to read the minds of the thugs. The user then plays a grammar game where they find the correct word to go into the thugs' dialog. Their thoughts reveal the way to get to the bomb.

Searching for Clues
It turns out that Jo Hammet needs three items in order to get the bomb. She must visit three different places in town to get them.

The Squishy Juice Bar
The person serving the drinks here is really an undercover reporter named Bernie. Bernie will give Jo Hammet one of the things needed to get to the bomb if the user helps him make drinks for patrons. First the user mixes different juices together. On the second and third levels, the user must also help serve the drinks.

The Junkyard
Jimmy is the recluse that runs the junkyard. The game in the junkyard game is a tangrams game. The junk must be moved and rotated until it matches the diagram.

Boulder Canyon Mine Shaft
The Boulder Canyon Mine Shaft was closed by the Park Service due to falling rocks. Maggie Mead hasn't any visitors but Jo Hammet since then. Maggie Mead needs three items retrieved from the mineshaft. The further down the user goes, the older the objects are. Maggie needs one object from each layer. The lowest layer has natural artifacts such as dinosaur bones. The middle layer has Native American artifacts. The uppermost layer has artifacts from early America.

The Dungeon
Sometimes before going to a place, the user must skateboard Jo to that place. If one of the thugs catch Jo (which are in later challenges), Jo is sent to a dungeon where the user must help her escape by placing boxes from bottom to top in the style of Tower of Hanoi. In the first level, the of boxes are four. In level 2, it 5, & in level 3, it's 7.

Second Visit to the Sabotaged Site
Upon the second visit to sabotaged site, Jo Hammet uses the items to get to the bomb without getting hurt. To disable the bomb, the user must play a decimal game where they attempt to make the number in one box equal to the number in the target box using a little android. Naturally, there are some defense androids that try to stop the user. If the user's android runs into one of the defense androids, the bomb is shown to go off, but Jo then appears on the screen and, breaking the fourth wall, informs the user that this can't happen in an educational product and the game resets. Once the bomb has been successfully disarmed, Jo Hammet returns to the museum and gets a new crossword from B.F. Skinny, and the next mission begins.