Shrinking Machine Room

The Shrinking Machine Room, also known as the Shrink-O-Matic is one of the activities in the Second Floor in JumpStart Adventures 3rd Grade: Mystery Mountain.

The Shrinking Machine Room contains a device called the Shrink-O-Matic, which can reduce anyone or anything to the size of a molecule, & a shelf filled with specimens cared for by Egbert. In the game, Polly provides a hint & the user, using Egbert's analyzer, must determine which specimen her hint refers to. Once the specimen is found, Botley is shrunk down & the user must play a Breakout-like game with him to find the hidden Mission Clue or Invention Points.

This game is based on the '60s movie Fantastic Voyage.

Specimens
They are on the shelf for the analyzer that belongs to Egbert. Polly Spark gives a hint. Click on Botley to repeat the hint for the right specimen. Choose a specimen in which Botley said.

Microscope
The specimen will match for what Botley said. Egbert holds the analyzer and Botley becomes small. Botley is on the magnet as he sees round molecules in different colors. Botley will launch off the magnet and pop the round molecules in different colors.