JumpStart Advanced 2nd-4th Grade: Mystery Club series

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1 is the third disc in the JumpStart Advanced 2nd Grade set. It is also known as JumpStart Advanced 2nd Grade: Mystery Club Detective Academy.

In this game, you take on detective cases with CJ.

Gameplay
The game begins with the player starting a new job at Academy Headquarters. The player must take on cases to move up in rank. For every two cases the you complete, you will move up one rank. In each case, you go to a location and look for clues to find where Edison is hiding.

Each case has seven clues to find. Move the mouse around the screen to look for clues. The cursor will turn into a magnifying glass when you locate a clue. The picture inside the magnifying glass tells you what type of clue it is.

When you click on the clue, you'll play one of CJ's gadget games. Each type of clue and game pertains to a different type of learning. When you successfully complete the gadget game, you'll get a piece of information about where Edison is hiding. All of the clues you collect will be recorded in the case file.

One you've collect at least three clues, you can use the 'solve it' button. When you click this button, you will be prompted to click on where you think Edison is hiding.

The game also has a feature called the 'Detective Styles Quiz'. This is similar to the JumpStart All Stars quiz. The quiz is meant to gauge the player's personality and suggest the learning style that is best suited for them. When the quiz is done, it will tell what the player what their primary and secondary styles are.

Games

 * Code BreakerAd2m_logical_clue.png
 * Detective Style / Clue Type: Logical
 * Description: Use trial and error to find the correct number pattern.
 * Tone AnalyzerAd2m_musical_clue.png
 * Detective Style / Clue Type: Musical
 * Description: Listen to the musical pattern, and then recreate the musical pattern with the piano keys.
 * Word ScramblerAd2m_linguistic_clue.png
 * Detective Style / Clue Type: Linguistic
 * Description: Create as many words as you can from a set of letters before the timer runs out.
 * Natural AnalyzerAd2m_natural_clue.png
 * Detective Style / Clue Type: Naturalistic
 * Description: Classify natural things by their scientific characteristics. Make matches of four or more items that fall into the same category.
 * Shape PuzzlerAd2m_visual_clue.png
 * Detective Style / Clue Type: Visual-Spatial
 * Description: Move and rotate pieces so that they create the silhouette image.
 * Interview the WitnessAd2m_interpersonal_clue.png
 * Detective Style / Clue Type: Interpersonal
 * Description: Talk to a witness. First, help them get comfortable. Then you can try asking them about Edison. Each witness has different preferences. You have to find out what items to give them and what is the best way to talk to them.
 * Digital DashAd2m_physical_clue.png
 * Detective Style / Clue Type: Bodily-Kinesthetic
 * Description: Move Sparks through the obstacle course using the arrow keys. Collect as many data bits as you can. Watch out for computer bugs, which drain his health.

Cases

 * A Ball at the Beach
 * Park and Ride
 * It's a Snap
 * The Closed Case
 * The S File
 * Circular Logic

Characters

 * CJ
 * Edison
 * Surfer
 * Bohemian Poet
 * Captain
 * Museum Curator
 * Snack Bar Girl
 * Cowgirl

Trivia

 * Edison has no dialogue in this game.