JumpStart Advanced 2nd Grade

JumpStart Advanced 2nd Grade is a game initially released in 2002. It is part of the JumpStart Advanced series. It is a replacement for JumpStart 2nd Grade.

JumpStart Advanced 2nd Grade: Fundamentals
This is the first game to be released, originally as a stand-alone CD.

In this game, the player becomes a JumpStart Headquarters agent and helps CJ and Edison foil the schemes of Dr. O. This game teaches a variety of second grade skills.

JumpStart Advanced 2nd Grade: Field Trip Adventure
This is the second CD in the 3-Disc set release, and also the second CD in the 4-Disc Version 2.0 release.

In this game, the player travels around the world and collects souvenirs with CJ and Edison. This game focuses on geography and world cultures skills.

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1
This is the third CD in the 3-Disc set release, and also the third CD in the 4-Disc Version 2.0 release.

In this game, the player takes on spy training missions with CJ and solves mysteries. This game focuses on logic and problem-solving skills.

JumpStart Advanced 2nd Grade: Pet Playground
This is the fourth CD in the Version 2.0 release.

In this game, the player adopts a virtual pet that they can play games with, teach tricks to, and buy accessories for.

JumpStart Advanced 2nd Grade: 2nd Grade Essentials
This is a CD in the Version 3.0 release.

JumpStart Advanced 2nd Grade: Math Mastery
This is a CD in the Version 3.0 release. It focuses on math skills.

JumpStart Advanced 2nd Grade: Reading Mastery
This is a CD in the Version 3.0 release. It focuses on reading skills.

JumpStart Advanced 2nd Grade: Typing Mastery
This is a CD in the Version 3.0 release. It focuses on typing skills.