Jukebox

The Jukebox is an activity in the Clubhouse in JumpStart 2nd Grade. It is designed to teach money skills at a second grade level.

Description
CJ will prompt the player to pick a song from the jukebox's song selection. There are sixteen songs to choose from. When a song has been chosen, money must be inserted into the jukebox. Each song has a different cost.

CJ will hold out money in his hand. The player must use pennies, nickels, dimes, quarters, and one dollar bills to create the amount needed to pay to hear the song. To insert money into the jukebox, the player must click and drag coins to the coin slot, and dollar bills to the dollars slot. The amount of money currently inserted appears on a small screen on the jukebox. The player can make change by inserting a bill or coin into the change slot.

Once the correct sum has been reached, the record will start playing. The activity will cut to the clubhouse, where CJ, Edison, and any animals residing in the clubhouse, can be seen dancing.