Clock

The Clock is an activity in JumpStart Kindergarten (1994) and JumpStart Kindergarten (1998). It is accessed by clicking on the clock in the school's classroom. It is intended to teach telling time to Kindergarten students.

Premise and description
Clock is a simple activity in which the user may view what happens in a typical Kindergartner's life (in this case, Bonnie Bunny) at different times of day. The images feature Bonnie Bunny doing everyday activities and interacting with other anthropomorphic rabbits. Her father has the design of the 1994 version of Mr. Hopsalot, even in the 1998 version.

Different times may be viewed by clicking on the numbers on the clock and the AM/PM switch. It contains no difficulty levels and, when not played in conjunction with Bebop's Home, will not earn the user stars in the 1998 version.

When played in conjunction with Bebop's game, Bebop will hide in a certain time which the player must find.

Day

 * 7 AM: Bonnie has breakfast
 * 8 AM: Bonnie gets on the bus to go to school
 * 9 AM: Bonnie's teacher helps her
 * 10 AM: Bonnie plays in the schoolyard
 * 11 AM: Bonnie is back at home
 * 12 PM / Noon: Bonnie has lunch with her mom
 * 1 PM: Bonnie helps with the dishes
 * 2 PM: Bonnie and her friend climb a tree
 * 3 PM: Bonnie takes a nap
 * 4 PM: Bonnie dances to music
 * 5 PM: Bonnie has dinner with her mom and dad
 * 6 PM: Bonnie takes a bath

Night

 * 7 PM: Bonnie brushes her teeth
 * 8 PM: Bonnie's dad reads her a bedtime story
 * 9 PM - 6AM: Bonnie is asleep

1994 version
Learning to tell time

Click on the clock on the right wall of the classroom. Follow Bonnie Bunny through her day to learn about time. The purpose of this activity is to teach children how to tell time using a clock with hands. It is also intended to help children learn to distinguish the difference between AM and PM. Click on a time on the clock to find out what Bonnie Bunny is doing at that hour. To switch between AM and PM click on the square on the lower right hand side of the screen. To return to the classroom click on the arrow on the upper left portion of the screen or press .

Object
It's time to meet Bonnie Bunny! Bonnie wants to share her day with you.


 * Click on a time to see what Bonnie Bunny is doing at that hour.
 * Click on AM or PM to switch between night and day.
 * To return to the classroom, click on the arrow in the lower left of the screen.

Educational Benefits
Your child will practice telling time, associating events with the times of day they occur.