Vending Machine Victory

Vending Machine Victory is an activity in JumpStart 1st Grade. It is designed to teach money skills and addition for first graders.

Premise
The first grade schoolhouse has a vending machine in the kitchen. Frankie will want to buy snacks from it, and the player must help him find the correct amount of money.

Description
The vending machine contains fifteen snacks. The selection of snacks changes each time the player begins the activity. Frankie stands beside the vending machine, and he will ask for a certain snack. The player must press the button below the snack that he asked for. A voice from the vending machine will state how much the item costs. Frankie holds out money in his hand, and the player must click and drag coins to the vending machine's slot until the correct amount has been inserted. A small screen above the slot displays the amount of coins that has currently been inserted. When the correct amount has been reached, Frankie receives the snack and eats it. Occasionally, an animation of Frankie burping and saying "Excuse me!" will play after he eats a snack.

Snacks

 * 1st row, 1st column (soda pop or cookies)
 * 1st row, 2nd column (candy bar or apple)
 * 1st row, 3rd column (popcorn or cheese puffs)
 * 1st row, 4th column (orange juice of granola bar)
 * 1st row, 5th column (blueberry muffin or jellybeans)
 * 2nd row, 1st column (pretzels or orange)
 * 2nd row, 2nd column (doggy bone or grape juice)
 * 2nd row, 3rd column (sandwich or jawbreaker)
 * 2nd row, 4th column (banana or crackers)
 * 2nd row, 5th column (gum or potato chips)
 * 3rd row, 1st column (milk or lollipop)
 * 3rd row, 2nd column (lemonade or donuts)
 * 3rd row, 3rd column (bagel or brownie)
 * 3rd row, 4th column (peanuts or nibbles & bits)
 * 3rd row, 5th column (corn chips or pear)