Master Memory Game

The Master Memory Game is an activity in JumpStart 1st Grade (1995). It is designed to teach reading and memory skills for first graders. The activity is accessed by clicking on the computer in the homeroom classroom.

Characters

 * Frankie

Description
The object of the activity is to find six matching pairs of words and pictures. The player clicks on tiles in a 3x4 grid. Each time a tile is clicked, it will reveal a word or picture underneath. Matching pairs consist of one word and one image that pertain to the same object; for example, the word 'cake' and a picture of a cake. When the player finds all of the matches, a short animation of a wizard creating fireworks plays. The player receives reading points for completing the activity. Frankie reads the word and the picture. A wizard on the computer makes fireworks after finding matches.

The tiles can have six different appearances: balloons, curtains, doors, mice, roller shades, and wizards.

Digital manual description
Click on the computer to play a concentration game where you stretch your memory to find matches on the game board.

To make this game harder or easier, click on the level gauge in the upper, left corner of the screen.

To see how close you are to earning another milk cap, click on the picture of the Milk Cap Mouse in the upper, left corner of the screen.

To quit the game and return to the classroom, click the big Red Arrow in the upper, left corner of the screen.