Outdoor Adventure Game

The Outdoor Adventure Game is a board-game styled activity in JumpStart Languages. It is selected when the player clicks on the back door in any pavilion.

Description
Before any game is started, whichever character is associated with a pavilion character tells the player to choose "One Player" or "Two Players." Selecting "One Player" means playing against Frankie at the English Pavilion, Hopsalot at the Spanish Pavilion, Pierre at the French Pavilion, or Kisha at the Japanese Pavilion. "Two Players" means playing against a real-life friend or family member.

Frankie, Hopsalot, Pierre, and Kisha are always Player 2 when "One Player" is selected.

The players are represented by two anthropomorphic cat travelers with identically-shaped hairstyles and clothing, but player one is a light gray cat with darker gray stripes black hair, dressed in blue, while player two is a golden cat with darker golden brown stripes, light brown hair, and red clothing.

Challenge mode turns off the picture in the well.

The player's choice of animal (a dog, cat, or bird) shows up. When Frankie, Hopsalot, Pierre, or Kisha mentions it, he or she asks his or her respective pavilion counterpart how to say the word in his or her language, except that because Roxy and Frankie both speak English, Frankie asks Roxy how she says "baby dog" or "baby cat," and her answer is "a puppy" or "a kitty," respectively. However, she still says, "a bird" if that animal was chosen in advance.

The landmarks are the Statue of Liberty for the English Pavilion, the Mayan Temple for the Spanish one, the Eiffel Tower for the French one, or Mt. Fuji for the Japanese one.

It is known which player's turn it is (especially in Two-Player mode) by which cat traveler is waving. Whenever it is a certain player's turn to move, he or she must click on the well. Whichever stone is displayed on the well (if not in Challenge mode), the player must get to the nearest stepping stone that matches it. The only time a player can go back or skip is if a unique stepping stone is the one displayed. If the nearest of a selected stepping stone is behind the player, that player can't move.

Whichever player gets to the stepping stone that is nearest to the respective landmark wins the game. Not only does the traveler who reaches that landmark first cheer and do a spinning jump, but here is what becomes of the landmark:


 * The Statue of Liberty's torch lights up.


 * Behind the Mayan Temple, a coin appears, and then disappears, and then the moon (in anthropomorphic crescent form) takes over, and some fireworks shoot out.


 * Two fireworks are shot near Mt. Fuji.


 * The French flag appears on the top of the Eiffel Tower.

The player always gets a globe piece whether he or she wins the game or not.

Digital manual description
Gameplay Instructions

Play against a friend, or play against one of the JumpStart pals. The person whose Traveler first reaches the landmark at the end of the path wins. Before beginning, you'll be asked to choose whether you have One Player (play against the computer) or Two Players (play against another person) by clicking the appropriate picture. When it's your turn, your Traveler will wave to you. Click the Well to draw an image. Click your Traveler and move her to the nearest stepping-stone that matches the image you drew from the Well. Click again to release your Traveler. You can also click on the stepping-stone to have the player move automatically. It will now be the other player's turn. Take turns in this way until one player's Traveler reaches the landmark at the end of the path. The person who signed in to the program will earn a Globe Piece.

On Level 2 and Level 3, there are more pictures along the path. In the Challenge mode, the image of the tile you draw from the Well will be hidden. Listen carefully to what your Listen and Learn Language Buddy calls your tile, and then move your piece to the nearest tile with that image. If you need a translation, click on the JumpStart pal for help. To stop the Challenge mode, click on the Challenge mode icon on the toolbar.

There are two special “Jump” stepping-stones on every path. These will have images that are not repeated elsewhere on the path. If you draw the tile that matches a Jump stone, you must move your Traveler to it. The Jump stepping-stone may be ahead or behind your Traveler's current location.

Concepts introduced in each language:


 * Transportation
 * Animals
 * Insects
 * Natural Elements (tree, cloud, etc.)