Adding It All Up

Adding It All Up is an activity in JumpStart 1st Grade (1995). It is accessed by clicking on the cash register in the lunchroom. It is designed to teach addition skills for first graders.

Characters

 * Cash Register
 * Kids

Description
The player must find the price of the children's lunches. Children will bring trays to the cash register that contain at least two foods. The player clicks on each food to find out how much it costs. The prices will appear on the cash register's screen. Once the player has found all of prices for each individual food, they must add up the prices to find their total.

The player enters the total by clicking on the number buttons on the cash register. The C button on the cash register allows the play to backspace if they make a mistake, and the question mark button repeats the instructions that are given at the start of the activity. Once the player has found the total (by typing the number in the ones column first, and then that in the tens column), they must press the enter button. If they are correct, a slip of paper with a silly face will appear at the top of cash register. The player must serve five kids to complete the activity.

Items

 * Pizza (32 cents)
 * Corn (23 cents)
 * Lasagna (41 cents)
 * Asparagus (24 cents)
 * Hot dog (23 cents)
 * Pasta (25 cents)
 * Corn dog (25 cents)
 * Beans (16 cents)
 * Water (0 cents)
 * Fish sticks (34 cents)
 * Rice (17 cents)
 * Cheeseburger (40 cents)
 * French fries (29 cents)
 * Burritos (45 cents)
 * Apple pie (12 cents)
 * Grilled cheese sandwich (26 cents)
 * Salad (21 cents)
 * Cake (11 cents)
 * Carrots (22 cents)
 * Strawberries (13 cents)
 * Spaghetti and meatballs (53 cents)
 * Chicken (58 cents)
 * Baked potato (30 cents)
 * Hamburger (37 cents)
 * Peas (18 cents)
 * Jello (4 cents)
 * Ice cream (10 cents)
 * Cookies (15 cents)

Difficulty level differences

 * Level one: Each student has 2 foods. The player receives 5 points at the end of the activity.
 * Level two: Each student can have 2 or 3 foods. The player receives 10 points at the end of the activity.
 * Level three: Each student can have 2 or 3 foods. The player receives 15 points at the end of the activity.

Digital manual description
Click on the Cash Register to play the Cash Register Game.

Help Ms. Pickles by totaling the amount of money each JumpStart classmate owes for his or her lunch. As the kids come to the cash register, click on a food item for a display of the items on their trays and the cost of each item.

Enter the total cost of each item by clicking on the cash register numbers.

Once you successfully check out five kids, you advance to the next level.

To make this game harder or easier, click on the level gauge at the upper, left corner.

To see how close you are to earning another milk cap, click on the picture of the Milk Cap Mouse in the upper, left corner of the screen.

To return to the Lunch Room, click on the Red Arrow in the upper, left corner.