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JumpStart Summer Vacation Activity Book for 2nd Grade is an activity book published by Entertainment Publications, Inc. in 1999. It is intended to provide various activities to do over summer break for students about to enter second grade.

It mainly takes inspiration from JumpStart 2nd Grade, but also features some artwork from JumpStart Reading for Second Graders and JumpStart Spelling.

Types of Activities[]

  • Crossword Puzzle- This provides the reader with crossword puzzles to complete.
  • Short Story - This is a series of short stories about CJ and Edison. All of the short stories appear to take place in the setting of JumpStart 2nd Grade, and some of the stories feature characters from that game, such as Mr. Brewster and Arvin. The short stories are meant to be read at a pace of one per week.
  • Where's CJ? - The reader will be presented with image of a scene, and is asked to find CJ, Edison, and a musical note in the picture.
  • Matching - The reader is asked to match math problem with its correct answer.
  • Learn to Draw - This provides step-by-step instructions for how to draw something.
  • Arts & Crafts - This provides the reader with instructions on how to create various arts and projects at home.
  • Sign Language - The reader is asked to decipher messages from hand signs.
  • Recycling - This provides the reader with tips and facts about recycling.
  • Which Two Are Alike? - The reader is asked to spot which two images in a set of several similar images are exactly alike.
  • Matching Synonyms & Antonyms - This provides the reader with a set of words that are synonyms or antonyms to match.
  • Word Search - This provides the reader with word search puzzles to complete.
  • Grid Draw - This provides the reader with an image drawn on a grid, and an empty grid below for redrawing the image.
  • What Doesn't Belong? - This asks to the reader to tell which object in a set doesn't belong with the others.
  • Time Matching - This asks the reader to match the time on an analog clock with its written time.
  • Creative Drawing - This provides the reader with free space to draw their own pictures.
  • Hieroglyphs - This allows the reader to decode messages written in hieroglyphics.
  • Q&A - This provides the reader with a set of questions to try to figure out.
  • Riddles - This provides the reader with questions to solve that have humorous answers.
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